This title was reviewed on Xbox One, but is also available on PC.

A while back, I reviewed the solid 8-Bit Armies, a quite enjoyable Command & Conquer throwback. I also very recently covered its sequel 8-Bit Hordes, which took the same enjoyable but familiar gameplay and put it in a fantasy land not too different from that of Warcraft. Now though, the final game in the trilogy, 8-Bit Invaders, has hit the scene, and it only made sense for me to finish the trilogy. How does this compare to its two counterparts? Let’s take a look.


The game has the same graphical style as its predecessors, in that it uses a blocky aesthetic to somewhat represent a 3D 8-bit style. Just like with its predecessors, I found this style to be generic thanks to the ton of games that use this Minecraft­-esque style, but the sci-fi twist does give off a solid Starcraft vibe in the same way 8-Bit Hordes gave off a strong Warcraft vibe.

The 3D 8-bit style is still a bit generic, but the game does a good job of invoking a style similar to that of Starcraft, with the marines even having the bulky armour.


If you’ve played the past two entries in the series, you’ll know what to expect here, as the gameplay has barely changed. It is an RTS, where combat is done in real-time. The game has two campaigns, one for the human marines, and one for the alien bugs, and like the past two games there’s a fair amount of content within these two campaigns. Booting up the game’s first level gave me a shock however. While I criticised the last previous entries for having repetitive objectives that didn’t deviate from “destroy the enemy”, the first level hit me with “locate the HQ”. So, this game stands above its predecessors in that it actually has objective variety, bravo.

There are still plenty of missions that have you destroy your enemies, and to do that you have plenty of tools. You have to build your base using the large variety of buildings to spawn units, collect resources etc. The power system is back after being absent from 8-Bit Hordes, so Power Plants make a return too. The building variety is accompanied by a solid variety of units across the 2 factions too, with your standard infantry, vehicles and a few unique additions such as healing drones for the Marines. Like its predecessors, it fits into its respective theme well and manages to maintain the satisfaction of unleashing a massive and unstoppable army on an enemy base.

The game manages to maintain the RTS satisfaction of amassing and unleashing a massive army on the enemy base, and when a level ends with cute references I have to give it credit


Just like its predecessors, 8-Bit Invaders has some solid audio. Music opts for a dubstep style that fits the sci-fi theme like a glove, and the voice acting is solid overall. However, the units lack the comedic value they had in 8-Bit Hordes, so don’t expect sarcasm and jokes from the marines this time around.

Final Verdict:

Like its predecessors, 8-Bit Invaders is a solid RTS Throwback. The gameplay isn’t revolutionary and is nothing more than a coat of paint over its counterparts, it’s still enjoyable. There’s two lengthy campaigns with varied objectives and the Starcraft style helps elevate the generic art style. The audio is also just as solid, although the units no longer have the comedic banter seen in 8-Bit Hordes. Overall though, if you liked the previous two, give this one a shot.



  • Two lengthy campaigns with some objective variety
  • Solid yet familiar gameplay
  • Great audio


  • Generic art style
  • Lack of story


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