This title was reviewed on PC, but is also available on Nintendo Switch. 

Before we start anything, let me get one thing straight. I’m a cold-blooded guy, and I rarely get mad at games because I’m generally patient. That’s why I like rage games, I feel like I’m in for a new challenge every time I play one, and that’s exactly what Rage in Peace gave me. Developed by Rolling Glory Jam and published by Toge Productions (alongside Another Indie), this title is a not-to-miss.

30 seconds in, already died 6 times. #EpicGamer

Rage in Peace is a side-scroller action adventure, and you might want to buckle up for a very interesting story. Meet Timmy Malinu, our protagonist. He’s a 27-year-old ordinary employee working in an office at AVA. In fact, he might be too ordinary. His dream is to die asleep in his pajamas, in the warmth of his home, in peace, with no drama. One day, while Timmy was carrying on his usual path to work, the Grim Reaper appears, telling him that his day has arrived. He doesn’t tell him when, where, or what will kill him though, he just says that he’ll die with his head chopped off. Simple story, yet rich. I really liked how it was presented too, it wasn’t too intense, it had a bit of humor to it, and it’s catchy.

Timmy rethinking his life choices

The game absolutely stands out on the visual aspect. Hand-drawn, imaginative design à la cartoon, full of colours and beautiful aesthetics. Simplistic UI, easy controls, everything about the interface of this game is so good. There are also cutscenes, which use different (but not far from cartoon) art styles, with minimal animations: They are adorable! The devs featured a variety of indie bands that composed the soundtracks for said cutscenes, and I definitely enjoyed their music and how well it blended with the environment and feel of the game. I also noticed that the graphics have been treated in a pixel-perfect way to correspond with gameplay, so that no visual bugs occur.

You’ll be saying this a lot

Although, this doesn’t mean to say that it’s just a beautiful game with no substantive gameplay. Rage in Peace -as I mentioned before- is story-driven, so it follows a chapter system. Every chapter has stages, and its own theme, depending on Timmy’s last conversation with the Grim Reaper.

Does it even matter anymore for Timmy?

Remember when I said this is a side-scroller rage game? Get your controller ready for this. Your goal is to reach the end of the map: You have one shot at life, anything that touches you will kill you, and you’ll have to start from the beginning should you die. Of course, this system is balanced using checkpoints, so that you don’t uninstall the game over that one tricky spike trap just before the finish. You’ll encounter all sorts of obstacles in your path, from falling ceilings and moving sawblades to shooting armadillos and deathly plants. You’ll also encounter boss battles in every chapter, and trust me when I say they are not easy. Good news is that they follow patterns (which means they can be a little predictive), but you need to have fast reflexes to react to their attacks; EVEN THOUGH YOU KNOW WHAT THEY’RE GONNA DO!! Thankfully, the Grim Reaper is a nice guy, and he’ll help you defeat the bosses by giving you powers throughout your journey, like double jump. The game’s timeline is medium-paced, so you don’t have to worry about missing any important events. Speaking of which, you also have side quests and collectibles (memos) you can obtain during your runs, so you better buckle up for a speedrun or for a full-item hunt, because you’ll definitely want the satisfaction of finishing both.

Wise Timmy. -Also cool transition-


Rage in Peace is a very cool game with little to no flaws, an amazing soundtrack, aesthetic design, and rich gameplay. It was definitely not rushed, the developers did a really good job, and I hope they can find even more content to add after the game’s release.



  • Amazing aesthetics
  • Good soundtrack
  • Fun but challenging gameplay


  • Can get predictive sometimes


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