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This title was reviewed on Xbox One, but is also available on PC, PS4, PS Vita, iOS, and Android.

So KEMCO and Exe-Create are back with another RPG adventure. After I played and reviewed their surprisingly enjoyable Fernz Gate, I dove into Revenant Dogma quite excited. Is it another good RPG adventure like its predecessor? Or does it fall into the landfill of RPG-Maker-esque titles? Let’s find out.

Graphics:

When it comes to overworld exploration, the game feels exactly the same Fernz Gate. That means it also has that stock RPG-Maker feeling which I criticised that game for. However, it also carries on that tradition of solid sprite work throughout, with character dialogue portraits and overworld sprites looking quite well done. Where this game sets itself apart from its predecessor however is in battle, where the game goes entirely 3D. The 3D models are pretty poor, looking like something out of the PS1, and while it makes sense since this game is on mobile, it would have been nice to have a few more polygons added when I’m playing on a home console. Even then, I have to give credit for making 3D battles in a bid to stand out from other RPG-Maker-esque games and even its predecessor, because it works quite well.

While the models look like late-PS1/Early-PS2 quality, I have to give credit to the game for using 3D battles to stand out against its predecessor.

Story:

Like Fernz Gate, the story here is actually pretty decent. You play as Caine, a failed member of the Revenant Corps (Humans that can transform into god-like revenants) during a war between the Humans and the seemingly heretical Therians, who worship feral gods. During a mission to recover a Feral relic, Caine discovers a girl named Lillith, who ends up being a Feral Goddess, and ends up absorbing the relic to finally become a revenant. Plenty of twists happen in the story and allegiances are questioned throughout, and Caine even teams up with a Therian named Fleon in his adventure. The game also has plenty humour, especially in regards to Fleon, and there are a few funny fourth wall breaks. The game suffers the same problem as Fernz Gate in the fact that the dialogue between your character and the female party members is a bit cringy, and it’s made even worse here by the fact that Lillith gets REALLY attached to your character, and while she is a Feral Goddess, Fleon analyses her and finds she has the body of a 15-16 year old…… yeah let’s step away from that one.

Disgusting connotations with Lillith aside, the story here is fairly solid and even hilarious at times, with fourth wall breaks and Fleon attempting to find out more about human culture.

Gameplay:

If you’ve played Fernz Gate or any other similar RPGs, you’ll know exactly what to expect here. You walk around the overworld, solving quests and side quests and getting into random or scripted encounters. It is your standard RPG fare, but it is also a tried and tested formula that works well. I was sad to find that the game lacked some of the mechanics I really liked about Fernz Gate, especially the Curios. However, this game has a few new tricks up its sleeve to keep it interesting in its own right, alongside the aforementioned 3D combat. Mainly, you and your party have the ability to transform into various forms during combat. Each form has its own special skills and abilities, such as the damage dealer Knight form or Fleon’s healer form. There is some great risk and reward around this system as well, as you have a ‘Limiter’ bar. This fills up the longer you are transformed, and the higher it is, the more damage you deal. However, if it fills up completely, you lose control of your character. It adds some great strategy into whether or not it’s worth losing control of your character or to risk not transforming for a few battles to let your limiters cooldown.

Gameplay is your standard RPG fare, although the transformation mechanic really changes things up.

The game has a few neat quality of life touches as well, such as having the borders of the screen flash when you’re about to get into a random encounter. It may not seem like much, but it gives you precious seconds to heal up and equip your party for the encounter. There is also a decent amount of stuff in this game as well, with a lengthy campaign, 4 difficulty levels and a bunch of sidequests, not to mention choices in the story that can lead to multiple endings. There’s no shortage of content here and there’s even a bunch of replayability for good measure.

Sound:

The game sounds decent too. Sound effects are a little generic, using the same sword slash sound you’ve heard a thousand times, but they’re serviceable. The game has a great soundtrack though, with some pretty solid music on all sides, although admittedly it feels a little too grand at times, with really dramatic music for some of the most mundane things.

Final Verdict:

Revenant Dogma is yet another solid RPG adventure. While missing a few things that I enjoyed about Fernz Gate, it has plenty added to help itself stand out and have its own identity. While the 3D models are pretty terrible, I have to give credit for actually implementing 3D and preventing the game from having too much of a stock RPG-Maker feel. Even when not in combat, there’s a solid story and great sprite work in the 2D areas, as well as plenty of content to tackle. Just try not to think too much about Lillith, as it is a bit gross in that regard.

You can purchase KEMCO‘s Revenant Dogma on Xbox One here.

8

Pros

  • Solid sprite-work in 2D areas
  • Got to give credit for implementing 3D models
  • Solid and funny story
  • Great musicTransformation mechanic mixes things up well

Cons

  • Mediocre 3D models
  • Stock RPG-Maker feel in 2D areas
  • Lillith

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