Runbow is a runner and party game at the same time; featuring a lot of different levels that up to 9 players can dash through, locally or online. The main gimmick of the game is that the layout of the platforms will change depending on the color of the background. On each level, there will be a set of platforms, each of different colors. And for example, when the background becomes red, all the red platforms disappear and do not exist anymore as long as the background stays the same.
This idea is really interesting and will create a lot of chaos in multiplayer sessions. There also are bonuses to pick up that can give a speed boost to a player, or swap their position with one of their opponents, but they get old quick and adding more of them would’ve made the experience a little less repetitive. On top of the multiplayer, there are also solo modes, but they were uninteresting because the game has a kinda slow pace even though it’s supposed to be a runner. I’m not saying that this pace is anything bad, because making it too fast would’ve made multiplayer way too chaotic to be enjoyable and people who are a bit slower would be left behind for the whole game. It just makes solo play quite boring.
The graphics and music are nothing special, but that’s okay because all you need to understand the action is the colors that are displayed on screen. And considering the number of player who can play at the same time, you probably won’t hear the sound of the game too much. Something that I really liked is that Runbow features quite a lot of characters from indie games such as Guacamelee, Shantae and Shovel Knight.
That being said, the controls are very responsive, the action is fluid and it’s fun to play with friends. I just don’t think that it’s anything groundbreaking or very memorable. Your experience on the game will heavily depend on how your group of friends respond to this type of game. It’s not a bad game at all, I just don’t think that it’s a game that will go down in history as a classic indie title.