This title was reviewed on Xbox One, but is also available on PC, Nintendo Switch, PS4, and PSVita.

The platforming genre is certainly a popular one thanks to the likes of Mario, Sonic, and…Bubsy? (Best joke I’ll do all year you’re welcome). Because of such juggernauts in the genre, it takes more than just solid gameplay to stand out. The team behind Sigi knew this and added a solution that kind of stinks (scratch that, THAT was the best joke I’ll do all year), by making a platformer with an absurd and fart-filled premise. This is Sigi – A Fart For Melusina, is it a solid platformer or does it end up being more of a fart? Let’s hold our noses and jump in.

Graphics:

The graphics in Sigi are great, opting for a graphical style that is reminiscent of the 16-bit era, arguably where the platforming genre was at its most popular. Because of this, the game ends up looking both nostalgic and visually pleasing in its own right. Environment and enemy variety also adds to this, and compliments the gameplay as obstacles, food, and coins all look distinct, allowing players to differentiate hazards. The graphics here certainly don’t stink.

The graphics in Sigi are both visually pleasing and nostalgic, due to them looking like something from the 16-bit era

Story:

The story here is a simple one. You play as Sigi, who encounters a beautiful mermaid singing by the sea. Getting nervous, Sigi ends up letting out a massive fart that scares the Mermaid back into the sea. So, Sigi goes on an adventure to find the Mermaid. It’s a simple story but sets up the motivations well, plus it’s just absurd and pretty hilarious.

Gameplay:

The gameplay here is your standard platforming fare. You run and jump your way from one end of the stage to the other, avoiding enemies and trying not to fall to your death. There are coins to collect, with 100 granting you an extra life, and food filling one of your 3 hearts back up should you take damage. There’s a ton of enemies ranging from your standard skeletons, to crows that poop on you and even Venus fly traps whose head’s turn into grenades when killed. You also get a variety of weapons to combat these beasts, such as a sword, knives, and even chick legs. The way these weapons work is similar to Ghosts and Goblins in the fact that you basically chuck them at your enemies and hope for the best. The physics here are very solid and satisfying, so dying is usually always your fault, whether you die from a pitfall, an enemy, or one of the several creative bosses you fight.

The game has solid variety in its enemies, weapons and bosses, and the satisfying physics makes the standard platforming fun to do.

Sadly, the game is over far too soon. At only 20 relatively short levels, it can be beaten in under an hour, which is a shame considering how fun the game is. This short length is exacerbated by the easy difficulty, with 3 hits per life and a surplus of lives in every level making the game an overall breeze, although some of the bosses are pretty challenging.

At only 20 levels, the game is pretty short. Couple that with the easy difficulty and you can beat the game in under an hour.

Sound:

The game’s sound matches the graphics perfectly, sounding like something that would fit right at home on the SNES sound chip. The music is catchy and great to listen to, and the numerous sound effects are pleasant to listen to and don’t get grating over time. even the fart Sigi does at the end of each level doesn’t get tiring, and still made me laugh by the end game.

Final verdict:

Sigi – Fart for Mesaluna is a solid platforming adventure. The physics are solid. Enemy, weapon and boss variety adds spice to the game and the graphics and music are wonderful throwbacks to the 16-bit era. The story is absurd and matches the foul-smelling tone very well too. Sadly, it is far too easy and too short. However, if you’re into platformers, this is probably the most fun you can have in 1 hour.

8

Pros

  • Great 16-bit graphics
  • Solid gameplay
  • Great variety in enemies, weapons and bosses
  • Decent audio

Cons

  • Far too short
  • Too easy

Leave a Reply

Your email address will not be published. Required fields are marked *

Name *