On October 22, Hinterland launched The Long Dark Episode Three: Crossroads Elegy on PlayStation 4, Xbox One, and Steam. Continuing the wildly popular survival storyline of the WINTERMUTE™ series, Episode Three: Crossroad Elegy spins the storytelling focus from Will Mackenzie who was featured in the earlier episodes, and drops players into the boots of Dr. Astrid Greenwood as she takes on the unforgiving wild and tells her own unique story of survival and exploration.
To open this new instalment of the WINTERMUTE story to existing and new fans alike, Episode Three: Crossroads Elegy is unlocked for all players, regardless of whether they have played the first two episodes or not.
In continued support of the community, players new to The Long Dark purchase one game at one price and receive all previous episodes, updates and content, while 3.3 million existing purchasers automatically receive Episode Three: Crossroads Elegy for free. Both new and long-time players alike will receive all future updates and content for free as part of their game purchase.
“We’re thrilled to finally be able to share part of Astrid’s story with our players,” said Hinterland founder and creative director, Raphael van Lierop. “Episode Three introduces new characters, new gameplay systems, and new plot arcs that reveal more about the nature of our Quiet Apocalypse. We can’t wait to hear what players think about our latest work on The Long Dark.”
ABOUT THE LONG DARK
The Long Dark challenges players to survive in an expansive, frozen wilderness in the aftermath of a mysterious geomagnetic disaster. All technology has been rendered inert, bringing humanity back to a primal existence and leaving players to face the cold, the expansive wilderness, and all the other threats Mother Nature can muster. Players engage with the game’s narrative in the episodic WINTERMUTE™ Story Mode and can try their luck with the open-world permadeath Survival Mode, or complete objectives in the standalone Challenge Modes, all while having to monitor their basic needs (warmth, sleep, food, water), fight afflictions (injuries, diseases), and encounter deadly wildlife.